![]() ![]() Layers Of Fear was a fantastic attempt at creating a horror game along the same lines of the psychological mind-boggler, P.T., but it just did not live up to its greatness. There were a lot of questions left unanswered, and as someone who pays attention strongly to the narrative in a video game, I wasn’t too satisfied with it. It felt disjointed and like pieces were missing. I’m not sure if I didn’t find all of the notes in the game to reveal the story, but I didn’t really understand the narrative. I was pretty interested in the story, but I never got to find out what exactly happened. Many of the in-game events had occurred before and I started to get sick of the repetitive gameplay-always having to open one door after another after another, opening shelves and cabinets and drawers, over and over and over. I took about five hours to finish playing the game, but about halfway through I kind of found myself feeling.bored? I didn’t feel as afraid as I had felt when I started the game. You can check out the trailer below to get an idea of the gameplay. Another time near the end of the game, I was trying to open a door by pulling it open towards me and it kept bumping me and shutting on me. I spent a good 15 minutes fussing with it until I finally figured out you had to press up on the stick to slide it shut, which made absolutely no sense. Another problem with the cursor was when I walked into the creepy elevator with the sliding gate and I clicked the gate and went to slide it shut, moving my stick in the direction to slide it, and it wouldn’t move. So it was this senseless, constant battle with trying to get your cursor to land on the drawer you wanted. When trying to open drawers, which were usually stacked on top of each other, two to four at a time, the cursor had a very hard time settling on the drawer you wanted it to. It seems like it’d be easy enough to move it around and click things, but a majority of your clicking in-game is clicking and pulling open doors and drawers, so it’s a combination of clicking and moving the analog stick back to pull. It’s almost like everything else came before the audio, and it’s too bad that it seemed that way.Īnother thing that drove me absolutely nuts was the cursor in the game that you control with your analog stick. I was pretty disappointed with most of the audio experience, especially since audio is the one thing you don’t want to slack on in a horror game. ![]() In one level, there is a rat scurrying around the hallway and it was the same exact rat sound effect every single time and it was dreadfully louder than other sound effects. Also, the volumes of the sound effects were mismatched with some sounding way louder than others. This also happened sometimes with the dialogue of the characters or sound effects in-game. For example, the audio of the creepy whispering that would come out of the PlayStation 4 controller would cut off suddenly just because I moved to a different side of the room or someone started talking. To me, one of the most important aspects of a horror game like this will be the audio and how well the audio sets the mood. The first thing that stood out to me immediately when I started playing Layers Of Fear was how troubling the audio was at times. ![]()
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